What I'm Working On
Spring 2025 status.
Spring 2025 status.
(Graphics)
A lightweight OpenGL voxel engine. (WIP)
Non euclidean ray marcher.
Real deal path tracing.
First ray tracer.
(Everything Else)
Using and making a diffusion model.
Warping and mosaicing.
Just as it sounds, morphing faces.
Fun with filters and frequencies.
Colorizing the Prokudin-Gorskii photo collection.
(TODO)
A compiler for Chocopy.
Breathing creativity into a boring school assignment.
Winning an unlikely hackathon.
Conception to implementation in 24 hours.
A brutal lesson in program design.
2D sandbox survival game gone wrong.
Game engine for a high school project.
Upgrading from ASCII graphics.
Solving a real-world problem.
Coding + Minecraft.
Tribute to the classic.
Humble beginnings.